No game over: why Washing Bad never ends
We had three ways to lose for one day. Testers lost hours to one bad moment, so we removed game over and built an endless laundromat empire instead.
Read the postBlog
Devlogs and behind-the-scenes notes on how we design, build and launch our games.
We had three ways to lose for one day. Testers lost hours to one bad moment, so we removed game over and built an endless laundromat empire instead.
Read the post
The whole game is carrying a bag. What we cut, what we kept, and the four-question test every new idea had to pass.
Read the post