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Notes from the studio

Devlogs and behind-the-scenes notes on how we design, build and launch our games.

Busy Washing Bad laundromat with customers queuing
Washing Bad devlog #2

No game over: why Washing Bad never ends

We had three ways to lose for one day. Testers lost hours to one bad moment, so we removed game over and built an endless laundromat empire instead.

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